Level 10 - The Sanctum: Quench the Flames

Quest Giver: Bruku, Elder of Gray Moon on upper Sorrowdusk Isle
Level: 10 Party
Patron: House Deneith (4/8/12)
Length: medium
Entry Point: Temple of the Six on Upper Sorrowdusk isle
Prereqs: must have someone atleast level 7 on quest in party. Must have completed previous 4 parts to advance, though you can enter to assist an ally.
Recommended Party: standard, rogue for traps a huge asset
Base Experience: 2,038
Quest Info:
--Creatures: fire mephits, air mephits, human cultists
--Traps: darts, blades, fire

Walkthrough:

Start off by buffing up for fire and air mephits. Have the melees block up the doorway and lay down some crowd control. Deal with the wave of mephits, and watch out for the summoned spawn that are summoned on the other side of the door. Once that is done, clear the cultists to the right.

Head through the right passage, disarm the dart trap if you can. Move to the right side, try not to break anything, to prevent extra undead fight. The left passage will burst all the sarcophagi, so stay right. Both circle around to the other side, a hallway filled with blades. Disarm it and head up, wipe out the mephits and destroy the summoning fire. Now back out the way you cam to the main chamber and beyond. Use the shrine if needed then hed the other direction. Destroy the undead here, and have the rogue disarm the fire trap. Move through ready for a cloud of mephits. Destroy the fires to either side, then move down further, pick off the cultists, grab the chest, watch out for the fire spout.

Move down and destroy the last fire. Head back to Bruku to advance
End Reward: none.